And savestates don’t seem to be implemented in upstream either, so not much that can be done about it. There are still some things which are not fully implemented in this version. The upcoming version of RetroArch (version 1.6.1) might make it unnecessary to toggle this, saving you the hassle of having to do this. Once inside the ‘Core’ settings, set ‘Enable Shared Hardware Context’ to ON. Now, go back, and go to Settings -> Core. Go to Settings -> User Interface and turn ‘Show Advanced Settings’ on. ![]() You need to turn on ‘Enable Shared Hardware Context’ so that fullscreen toggling will work properly.įirst, you need to ensure that ‘Show Advanced Settings’ is turned on.If ‘video driver’ is set to ‘vulkan’, switch it back to ‘gl’, and then restart. This core requires that you use OpenGL as the video driver.Download ‘Nintendo 3DS (Citra)’ from the list.This is another feature missing right now on RetroArch macOS, and will require additional time. In addition to this, Citra also demands right now a shared hardware context so that fullscreen toggling works reliably. Just going to take a little bit of time before we sort this out. Please be patient and keep the faith, we have not forgotten about macOS users and we have not relegated them to second-class citizen either. We will have to add support for this to a future version of RetroArch on macOS before this core will start to work on it. This is because this core requires OpenGL core 3.3 context, and RetroArch on macOS currently does not support this. Note for macOS users: There is currently no ‘working’ macOS version available. If your GPU driver doesn’t support that, you’re out of luck unfortunately. The Citra core is currently available for:įurther requirements: This core requires OpenGL 3.3 or higher in order to work. This is an in-development Nintendo 3DS emulator. ![]() Citra is now available as a libretro core! This port was made singlehandedly by developer j-selby and is already at a pretty impressive state of development.
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